
Place HEAVY ROCK on the small lava vent on the green stairs to block it. Walk up 1 screen, to the dinosaur that thinks he‘s a dog. Place HEAVY ROCK on the small lava vent to block it. Hmmm, isn’t that lava pool in the middle of the room, moving more violently than before? Blocking the lava vent must have affected it. Now look at the lava vent in the foreground, and place HEAVY ROCK onto the lava vent. Pick up PARCHMENT and place it in your Spell Book. * Sigh* I guess there’s nothing else for it then - you need to get up to the Wheels Of Fate. Then he gets pulled back through the portal. The REAL problem lies at the Wheels Of Fate. Just at that moment, Marko appears through a portal (why couldn’t he have done that at the beginning?), and tells you that they don’t need an ANCHOR STONE after all. Jessica, the apprentice wizard you met earlier, pushes you out of the way, grabs an ANCHOR STONE, then teleports home.

You made it! You reached the Centre Of The World. You automatically step through the door, into Chamber Of The Anchor. He’ll charge at you - you step out of the way, and he bangs into the door, forcing it open. When you’re ready, use red piece of TORN CLOTH on the dinosaur. If he’s not, simply leave the screen, then return. Now he needs to be facing up towards the door. That dinosaur looks like it’s just waiting to charge. Now, you know what they say about the colour red, and bulls. At the end of the ride, you’ll acquire a red piece of TORN CLOTH from somewhere. And he still looks as mean as ever! Jump on his back, and he’ll take you for a ride. Use the TEDDY BEAR POTION on yourself to get a TEDDY BEAR. Use EMPTY FLASK with the cauldron to get flask of TEDDY BEAR POTION. HEART SHAPED LUMP OF GOLD (Heart Of Gold) Now place the following items into your cauldron. Open your Spell Book, and read the Teddy Bear Spell. The jet of air will lift you up, and you automatically take 2 TEDDYBEAR EYES. But this time, a rock falls from the ceiling, and blocks one of the vents in the snake’s head. Again, throw STICK for the dinosaur - he’ll ‘fetch’ it, and throw it back to you. Throw STICK for the dinosaur - he’ll ‘fetch’ it, and throw it back to you. Use ALCHEMIST’S MAGNET with the HEART SHAPED LUMP OF LEAD, to change it into HEART SHAPED LUMP OF GOLD. Pick up HEART SHAPED LUMP OF LEAD from the green stairs. Pick up STICK, another LUMP OF LEAD, and HEAVY ROCK. A huge dinosaur is blocking you from going any further. Pick up HEAVY ROCK, LUMP OF LEAD, and STARFISH. When you’ve paid the elderly couple everything they asked for, walk right 1 screen from the couple, and jump down the hot air vent.

She tells you that you need to do something with vents and rocks, but she’s not sure what. Talk to Jessica, the apprentice wizard, when you find her. Now for registration, pay them 6 STAR FISH. Talk to the husband & wife elderly business couple. After all the trouble you went to, finding starfish and sand dollars… he tells you just to jump down one of the hot air vents!

Repeatedly try to give her STARFISH, until the male clerk returns, then give him 4 STARFISH. Except… you must pay for it at the green line.

Now you need to pay 4 STARFISH for insurance. Now give 4 SAND DOLLARS to the female clerk.
#HAND OF FATE 2 WALKTHROUGH REGISTRATION#
Keep trying to give him SAND DOLLARS, until the registration woman appears. Try to give 4 SAND DOLLARS to clerk behind the desk, but he’ll insist that registration must be paid for at the yellow line (he’s at the green line). Talk to clerk behind the desk at Department Of Anchor Guidance, and give him 4 SEASHELLS. Talk to the man on the red settee and give him 2 STARFISH. You don’t have enough space for everything at once - hence needing several trips round the island. Now you’ll have to take several trips around the island. When the Captain realises what’s going on, he throws you overboard. This will throw off the autopilot steering system, and make the ship change course to Volcania. LEGEND OF KYRANDIA: BOOK 2 HAND OF FATE WALKTHROUGH - PART 2
